We like to stick to what we know, but at the same time we recognise that we have to adapt to the current trends. As well as using game development technology from some of the leading game engines, we are also developing our own game technology.
CeLLSpace is our own in-house game engine. The engine uses the Ogre3D render engine and Nvidia PhysX physics engine.
There is a Javascript frontend of CeLLSpace, called CeLLGame, which uses the Google V8 Javascript engine to enable developers to create a whole game with CellSpace using only Javascript.
The CeLLSpace engine and CeLLGame binaries are available under licence from Razor Studios on request.
Opencraft is a work in progress Open Source Cube based adventure, have fun removing and placing blocks in your own 3D cube world.
The game is built from scratch, and includes a custom-built voxel engine and map generation algorithm. The source code is available on the OpenCraft github page.
We have experience some of the leading technologies such as Ogre3D, Nvidia PhysX, Micrsoft XNA and DX Studio to name a few.
It goes without saying that we have the skills and experience to correctly utilise these technologies such as vast knowledge of programming languages including C, C++ and C#.
If you feel we can help with your project, contact us.
Think you could do with our help? Head over to our Contact page.